vendredi 22 février 2013

Some news about ARKEDO

(This post has entirely been translated in English by Olivier Penot. A thousand thanks to him, at least. You can read a french version here)
 



Hello everyone, here is Aurelien from Arkedo Studio speaking. I’m the creative director of the games we did since Arkedo started. Camille (the real big boss of the company) and I receive a lot of messages asking us about the actual situation of Arkedo, and what are our plans next.

Arkedo stops after 7 years of super great moments, but the situation is subtle, and generally few people take the time to understand. Before we get into quick news posts like “Bankrupt! Shutting down! Apocalypse!”, let’s take the time to explain things calmly.


► FACTS

Arkedo, the company, is still here. But no one’s employed anymore. No more games are produced either.
That’s the subtlety of the situation: Arkedo hasn’t closed down and is not bankrupt, going into administration or whatever big word, as it is managed properly. It is interesting for the structure to still be here as after HellYeah!, we’ve made two small games which are finished but you’re not aware of them yet. We hope to release them soon and it should be fine on this side.



► THE DETAILED WHY

There are three main reasons as why Arkedo stops. If this of any interest to you, please take the time to consider the three reasons as a whole and not separately.


  MONEY

First and most obvious one. Nowadays need a very careful financial management. As a consequence, one always has to jump from one project to another without a rest and with a very small team.

But our team has grown throughout the years and we didn’t have any secured project on sight after HY. We first produced two new little games, self funded, by splitting the team into two mini autonomous teams. But before running out of money, we had to do something.

Arkedo has been, and will always be, an honest company, managed with generous and human values. One may consider this either silly, or nice.

So, it has been decided to disband the team when there still was enough money to get good conditions for everyone, rather than replace permanent positions with interns and a bad atmosphere. As in any human matter, it is important to know when to stop, to get a clean situation. It is precisely because we did this at this time that everyone from Arkedo is still having a good time together, even after it's officially over.


POST HELLYEAH ! ERA

If you had the courage to read my post mortem (LINK) on HY!, you won’t learn much by telling you that this project was a little too big for us.

Big picture is, the game has a lot of things we love, but also things we regret. Because we didn’t have enough time, or experience, and we reached our limits. It’s no big deal, but one needs to learn something out of it.

The studio wanted to make smaller games again, on a more manageable scale, without a huge publisher behind you (even though our relation with Sega is still excellent), or any management needs.

But this small games willing is not really compatible with a middle size company structure. Right now, it is better to be small in order to take risks, and we weren’t anymore as we used to be when we did Nervous Brickdown, which was 7 years ago already.


WHAT ONE WANT

Adding to these: the two co-founders projects of Camille and I.

When we decided together to put everything on hold, Camille was fully involved on his publishing project, already looking ahead. That doesn’t mean he wanted to leave Arkedo on the side of the road.

On my side, I already told the team my willing to start my own mini-studio within the next few years. It wasn’t planned for a short term, but I had it in mind.

Knowing that our long-term objectives would both drive us away from Arkedo, it didn’t make sense to take financial risks again. Within a less hostile economical context, Arkedo would probably still be here, but this context just “speed-uped” the end of the studio by a couple of years.



► WHAT’S NEXT ?


- Camille will tell you better about his projects. There has been a serious, deadly problem to the publishing project in december and I will let him update you on this as I don’t want to write anything false. What is for sure is that we still see one each other and will often do in the future, all with great pleasure and for a long time.

- In order to end this far-too-long note, on my side, after a small period of time to get over the situation, I’m now fulfilling an old fantasy: to produce a game from scratch to the end: code, sounds and design. I don’t know yet if the result will deserve your attention, or if I could make a living out of it once done but it is looking good and it’s making me very happy.

If anyone read the whole thing, first, bravo. And mostly, guessing that you read this by curiosity for us, we hug/thank you very sincerely by finishing with this: Arkedo’s members are fine, most haven’t stopped the pixels and will show you new things with their own manners. In this kind of case, we say “See ya” rather than “Farewell”, right?



Aurelien, on behalf of Arkedo.


Sidenote: HY Pocket Inferno on mobile platforms should be out by now. I didn’t work on it, nor the rest of Arkedo excluding our producer. Reason is simple: the game has been entirely produced externally by another studio as, at the time, we were hardly finishing the PC/XBLA version of the game.


23 commentaires:

  1. I's sad to hear that!
    Good Luck for you and your future projects! :)
    Att. - A Hell Yeah fanatic xD

    RépondreSupprimer
    Réponses
    1. We want to reinvent the phone. What's the killer app? The killer app is making calls! It's amazing how hard it is to make calls on most phones. We want to let you use contacts like never before - sync your iPhone with your PC or mac.
      HayCompras

      Supprimer
    2. we award incentive prizes to one student each week for meeting a series of weekly goals. Over the past three week we had a New Yorker, and Oklahoman, and an Oregonian claim the weekly prizes.
      zopiclone online

      Supprimer
  2. Thank you for sharing, I appreciate your post!

    RépondreSupprimer
  3. Réponses
    1. This is very interesting content! I have thoroughly enjoyed reading your points and have come to the conclusion that you are right about many of them. You are great.
      zolpidem online

      Supprimer
  4. Appreciation for nice Updates, I found something new and folks can get useful info about BEST INFORMATICA ONLINE TRAINING

    RépondreSupprimer
    Réponses
    1. We have decided to open a powerful knowledge base for precious metals investors,here you will find every thing you need to know about choosing gold dealers including fortress.
      Buy Sleeping Tablets Online

      Supprimer
    2. Sleeping Tablets Online
      This is a great inspiring article.I am pretty much pleased with your good work.You put really very helpful information..

      Supprimer
  5. Réponses
    1. will accept all data and it will be so easy to crack the application. How do we handle this without putting validation on the server?
      Buy Sleeping Tablets

      Supprimer
  6. I have been really impressed by going through this awesome blog.page

    RépondreSupprimer
  7. Nice answers in replace of the question with real point of view and explaining about that. http://minecraftium.com/

    RépondreSupprimer
  8. These blogs are quite incredible that have provided the best knowledge. play crystal saga

    RépondreSupprimer
  9. I am surprised why other specialized don’t perceive your site I’m greatly cheerful I discovered this. cheats for candy crush level 318

    RépondreSupprimer
  10. Thank you for sharing, I appreciate your post!

    RépondreSupprimer
  11. This is such a really cool post; it’s my fortuity to come to see this blog site and getting this awesome blog. wwwpersonalcashadvance.com

    RépondreSupprimer
  12. This is such a really cool post; it’s my fortuity to come to see this blog site and getting this awesome blog. wwwpersonalcashadvance.com

    RépondreSupprimer
  13. Post Free Ads
    I am really impressed by this excellent stuff on ZBrush which is a digital sculpting and painting program that has revolutionized the industry. I've enjoyed reading the nice post

    RépondreSupprimer
  14. You know your projects stand out of the herd. There is something special about them. It seems to me all of them are really brilliant!

    RépondreSupprimer
  15. Best place to play some angry birds games is on the internet. Search for free places to enjoy these nice games.

    RépondreSupprimer